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About Us

Gatorilla Games is an interdisciplinary group of seniors at the University of Wisconsin-Stout working on our game design and development capstone project. Gator Hucker started development in fall of 2025, and will culminate at Stout's May game expo (SGX '26).

Core team

Our core team of Stout students

Dustin Anderson

Programming Lead,

Character Controller Programmer

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Kaegan Butterworth

GRUX Lead

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Jack Carson

Lead Character Animator,

Art Aesthetic Lead

Leo Dresang
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​Project Manager, Product Owner, UI/UX Lead

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Space Goettl

Character Artist, Technical Animator, Marketing Lead

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Nathan Johnson

Environment and Prop Artist

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Michael McQuillen

Level Design Lead,

Environment Artist

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Colin Kintzinger

Networking Programmer,

Scrum Master

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Mason Meister

Environment Artist

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Drake Mitchell

Networking Programmer

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Joseph O'Connor

Networking Programmer

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Dylan Rothbauer

Character Controller Programmer, QA Lead

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Mia Schuler

Pipeline Lead, Technical Artist

Jacob Thao
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Character and Environment Artist

John Todd
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Character Controller Programmer

Judge Xiong

Character Controller Programmer

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Space Goettl

Character Artist, Technical Animator, Marketing Lead

Executive Producers

Kim Loken
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Seth Berrier
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Audio Collaboration

Gator Hucker's audio was created through collaboration with students at Berklee College of Music. These students worked alongside the core team to create and implement audio and music for the second half of development.

Giancarlo Garces
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Om Wani
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special thanks

Gatorilla Games would like to extend our thanks to the following people for their support during the game's development:

Michael Tetzlaff

Andrew Williams

All of our playtesters

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